The Outer Worlds developed by Obsidian is now available on Xbox One and PC via Gamespass, digital and retail and PlayStation 4.
The Outer Worlds is an action RPG similar to such games as Fallout and also seems a little similar to a Bioshock game. Obsidian who made Fallout New Vegas has taken it into there own hands to make a spiritual successor. The Outer Worlds takes place on a fictional alternate reality where corporations run every single aspect of everyone’s life. You start off as a player created character in the Halcyon system, a place where the corporations have decided to teraform into brand new colonies where people get to work from the moment of birth till the moment of death, even when you’re born, you’re under ownership of the board until the day you die. A mad scientist revives you from 70 years of being stuck on a ship called Hope. Hope is a dysfunctional ship that carried some of the brightest minds in the galaxy to be revived ten years after the Halycon system was colonised and settled. The board though didn’t want independent thinkers, just people who would do what they say without question.
Obsidian as usual with there RPG’s has given us a world that every decision we make shapes it’s future but instead of being the cliche’ good and evil choices, in the world of The Outer Worlds, each choice isn’t always the right or good one, and I loved that. Each choice felt like it held weight in what you decided to do, to the point where I often left myself thinking, “yeah but I’ve done that and it’s good but at what cost?” This isn’t a simple, shall you save this man or kill him, it’s more, to keep this community alive and running, shall I let this person do unquestionable things to keep it alive. While they are hard decisions to make, it definitely felt like it mattered. The Outer Worlds is a game that reacts to your every move and decision, whether it be a companion praising you, questioning you or doubting you and I couldn’t get enough of that. It’s been a long time since I have felt this way about a video game, being stuck to the chair and not wanting to move, this game sucks you in. It’s not just the absolutely stunning and unique world they’ve created but also the characters, the dialogue, music and art. It’s fantastic running through the Ground Breaker a ship that doesn’t quite follow The Boards instructions but is pretty neutral with and seeing someone advertise products yet you can tell that they’re absolutely desperate not too. This is the world that Obsidian has created, a species of human to fearful to speak out, a human that has sold their life utterly and completely because it’s better than what they would do to you if you disobeyed. It’s a long time since a game world like this has been so interesting and alien but it also felt like it represents the way where society is going in reality. The reputation system is another fun aspect of the game that I honestly wrestled with through-out in a positive way. A lot of the decisions I was making really had me wondering was it the best way to go? There are multiple companies each with a reputation system and with good rep there are bonuses, with bad rep there are problems, I found myself often switching around sometimes with doing what The Board wanted and doing what the rebels wanted, it’s not a game that makes each choice clear and easy but I say that in a good way.
When it comes to the gameplay I don’t think anything unique was offered here, it more feels like it’s borrowed from other titles such as Fallout and Bioshock and a little bit of Mass Effect, but again this isn’t negative, I don’t see harm in going with a system that works. The levelling up system is similar to that of Fallout New Vegas and it’s pretty easy to navigate and understand though at the start of the game you are bombarded with tutorials but it’s better than going in completely blind. You can also level up the companions you pick up along the way and kit them out however you see fit. I do love some of the armours and weapons created in this game and the medication that allows you to really let you play how you want to play whether it be a stealthy person or one that goes in all guns blazing with the heaviest of weapons and armour, Obsidian are giving you a world and you’re going to tackle it the way you want too. I personally chose a scientist like character who specialised in hacking, guns and talking. Though my daughter in the back-ground would constantly want me to go around being a sarcastic person in all of the dialogue choices and well, it was hilarious. I was a scientist with a really bad attitude. The dialogue system from the old Fallout games has made a return and is better than it ever has been in The Outer Worlds, with so many ways to tackle objectives, to talk to people, it really immersed you into the darkness of this world ran by The Board. My only negative is the combat, it isn’t totally bad, it’s slightly reminiscent of Borderlands kind of style and I just didn’t really feel any impact when I was mowing down enemies with my guns and melee weapons, though the power of slowing down time to take enemies out with was satisfying.
Obsidian has also nailed it graphically, this game is one of the most beautiful looking games out and that is due to how alien they have made the world look. Often in the first area you set foot in, you’d come across outer worldly tree’s and creatures and I feel like a lot has gone into making you feel like you’re definitely far from home. Playing on Ultra graphics on the PC with a RTX 2060 I was able to run the game at 60-fps without any drops. The Outer Worlds runs butter smooth and with no hiccups, I didn’t run into any bugs or issues in my play-through either. The sound design is also on point with providing a brilliant sci-fi track that just aids the title in every aspect. If a gorgeous looking and sounding game is what you’re looking for, look no further.
The other day I had a rant about Bethesda’s latest stunts, I was thinking, why is the triple A gaming industry going this way? Why are games less about impressing the audience and more about taking there cash. Obsidian restored my faith entirely, it showed me, it shows other companies that you can still have a damn good single player game with no loot boxes, no micro-transactions and you’ll still be successful. If you have Games Pass or any spare money lying around I can’t recommend this game enough, it truly brought back that feeling of wonder and amazement of putting a game on for the first time. Obsidian has proved with The Outer Worlds that you don’t need a live service to be successful and for that I thank them because I am having an utter blast with The Outer Worlds and it truly is, out of this world.