Fast Food Simulator developed and published by No Ceiling Games is available now on Steam Early Access.

In Fast Food Simulator live the ultimate Fast-Food dream and run your own restaurant where the ice cream machine always works! Simulators are seemingly quite popular at the moment, some are pretty good, some not so much. How does Fast Food Simulator fare against other simulation titles? Lets have a look.

When you start the Fast Food Simulator, you are greeted with a tutorial. The tutorial introduces you to many in-game systems you’ll come across in your playthrough. At first the tutorial will ask you to name the restaurant, I called mine “We Got Beef”. Once you’ve named your establishment, you’ll learn more about ordering the food and supplies, and prepping them for customers. The tutorial only took five to ten minutes and explained everything well, making it easy to jump into the game. Once you master those burger-flipping skills you’ll move on to different food items, condiments and gameplay mechanics. You’ll be introduced to such things as fries, coffees, sodas, chicken nuggets and more as you level up. Fast Food Simulator holds your hand at first explaining how to deal with these new features and then you are let loose on your customers, but don’t burn the patties okay? Burning patties is something I did a lot at first which was frustrating but that was my own lack of skill. If playing with online friends, the process is a little easier as you can have an individual job rather than running around like a headless chicken on your own.

In Fast Food Simulator keeping your customers happy is the key to success, each day is measured by popularity, and this is affected by the quality of the products served and service, so you have to make sure you’re getting it right to achieve the best result. One of the most important things of course is money, with no money how are you supposed to buy supplies and pay staff? Customers will leave money depending on the experience and at the end of the day a scoreboard pops up so you can see your earnings, profits and other stats to gauge how good the day was. The challenge of levelling up your restaurant and keeping customers happy is satisfying once achieved, it took me a little bit to truly master it all and get 100% ratings but it is achievable. I like how the game always pushes you to go further to unlock new mechanics with new items and expand your skills as you go.

Fast Food Simulator does a good job of making all of the food look good enough to eat. The graphics and scenery encapsulate that fast-food restaurant theme which brings it all to life it’s important for me to get the feeling right in a simulator and they definitely managed to achieve it. The game ran smoothly on my PC and I never ran into any frame drops or graphical glitches. The voice acting is your run-of-the-mill simulator style we’ve heard before, but what really helps set the scene is the audio where the restaurant sounds full with crowds of people talking, it sets the atmosphere.

Verdict

Overall Fast Food Simulator has a lot of love put into its early access launch and if it’s anything to go by their Road Map plans, hopefully, it will expand positively. I ran into a few bugs as you would with an early access title but that is to be expected none that are game breaking though. Serving burgers, chicken nuggets and sodas has been fun so far, I want to see how much I can grow my business and profit. The objectives in the game are good at occupying you and keeping your mind busy and playing with others is just hilarious. If you are looking for a game that keeps your brain occupied it is an excellent distraction because you are so focused on each of the tasks at hand. As an early access launch, there is plenty of content to keep you occupied and I look forward to future updates, let’s just hope that the ice cream machine keeps working.

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