Mortal Kombat developed by NetherRealm and Published by Warner Bros is available now on Xbox One, PC, PlayStation 4 and Nintendo Switch.

Story

Mortal Kombat 11 picks up where Mortal Kombat X left off. I will avoid spoilers as much as possible but what I can say is that the story in this game rounds off the others quite nicely and fittingly. While the Mortal Kombat stories aren’t on the level with huge blockbusters, it’s always enjoyable following the characters and having these off the hook sort of story-lines. It flowed very nicely and it was just good old fun rather than going to far one way or the other and being a bit far fetched. The introduction of time travelling with the new villain definitely adds to it and it caught my attention. Bringing characters from the past and them learning about there futures was interesting. Story-mode has to be my favourite mode of the whole game because the way it never felt like it dragged, it was always flowing nicely, the multiple characters you can take control of throws it up a little bit never making it grindy or boring.

Gameplay

The gameplay remains mostly the same as most Mortal Kombat’s that come before 11 but that isn’t a bad thing. Mortal Kombat to me was always a really enjoyable fighting game due to the simplicity of the combo system, the roster and of course the gore. The little additions to the game each time adds exciting new features that make every game worth the money from new customization options, to new modes.

The roster includes 25 characters this time and each one is fleshed out perfectly with their own set of moves, fatalities, brutalities and decent customization options to further make the character suit your style. Onto customization, since release a patch has come out that has made the Towers of Time a lot less grindy, and made it much easier to get items in-game without having to pay any money towards it. This has made it so improving on your characters look and style is much easier and less of a pain which is great because Mortal Kombat 11 feels like a really fleshed out content heavy video game.

Mortal Kombat 11 brings back some of our old favorite combos but also lets us try out new ones and new fatalities. Mortal Kombats combo system was always the easiest for me to learn in fighting games and that doesn’t change here. If the combo system feels overwhelming at first, the game provides a training area for you to practice each and every move. The control system is friendly to both new players and old players alike which in turn makes it an extremely accessible title for those who might want to dip there toe in the fighting genre pond.

Graphics and Sound

The graphics in Mortal Kombat 11 truly look breath taking. Each detail on the characters, the map, even the tiniest of detail are all stunning to look at. Mortal Kombat 11 also runs so smoothly at a solid 60fps through-out never dipping in frames despite some scenes being very chaotic. What’s a Mortal Kombat game though without incredible looking gore and death animations? MK 11 doesn’t fail at all in the gore department. My favorite map has to be the Sea of Blood, that really is a remarkable feat in fighting game maps.

The audio is great in some places, the music is good, the fighting, the brutalities and fatalities all sound great. Sadly though the story-modes voice acting is slightly hit and miss but it never deterred from the main experience.

Verdict

Mortal Kombat 11 is a solid entry in the series with a few hiccups here and there. The story is okay, nothing special but the gameplay itself is brilliant. At launch there were issues but luckily the developers jumped right on the issues and fixed them immediately which is great and definitely brings the experience to a better level. While many people disliked the grind at first, luckily that grind is no longer to much of an issue for fans of the game. I would definitely recommend this to fans and newcomers alike.

8.5

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