Today marks not only world mental health day but also debuts a new charity Safe in our World for the video games industry. Aimed at raising awareness of mental health issues among both gamers and creators.
With over 50 percent of the world’s population playing video games, and one in four people globally affected by mental health issues, the task ahead is daunting, but Safe In Our World will drive forward initiatives to support and help players around the world.
Safe in Our World is an accredited charity supported by industry luminaries, veterans and ambassadors across the world, and its mission is to create an online destination where people can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry. Safe in Our World aims to enable conversations by destigmatizing the mental health conditions; helping a generation of creators, professionals and players come together in support of each other.
Safe In Our Worlds first initiative is to highlight mental health issues through vital exposure in video game experiences, the first project being Fractured Minds from 2017 BAFTA Young Games Designer award winner, Emily Mitchell.
Fractured Mind features Emily’s personal journey through mental health issues and reflects the true spirit of the positive effects that video games have. Fractured Minds published by Wired Productions will arrive on digital platforms for PC, Xbox One, PlayStation 4 and Switch and will cost just £1.59.